+1 Loot To Forge Enchanting & Runes Guide

Runes

RuneRarityEffect (in-game text)Sell
Flame Rune IUnCommon3% chance on hit: deals 0.2% ATK every 0.2s for 2.2s. Applying Flame: 6% chance to explode, dealing 2.5% damage.682
Thunder Rune IUnCommon3% chance on hit: strike the enemy with lightning, dealing 5% of current ATK.-
Flame / Frost / Poison / Thunder Rune IIRareStronger tier of the same effect (text not captured)8.18K-8.31K
Flame / Frost / Poison / Thunder Rune IIIEpicStronger tier of the same effect (text not captured)30.69K-31.18K

Step by step

  1. Clear Frostbound Tower rounds until you have a rune ("You've received an Enchantment Stone! Go try enchanting").
  2. Open Enchant, select the item; the window reads "Select an Enchantment Stone".
  3. Pick the rune and confirm; "Final step: Enchanting is your choice" then "Enchant successful".
  4. Fill the second slot the same way.

Rune text checked:

Enchanting FAQ

Where do runes come from?

The Frostbound Tower drops Flame, Frost, Poison and Thunder runes. Runes come in tiers I (UnCommon), II (Rare) and III (Epic).

Can I remove a rune?

Yes, the Enhance window has an Unequip button; it cost 1K coins in the video we checked.

Which rune is best?

By tier-I text, Thunder deals a flat 5% of your current attack on a 3% proc, while Flame is a small burn with a chance to explode. The late-game player in the overview guide said lightning "might be the best". We have not seen tier II or III text yet.