+1 Loot To Forge Enchanting & Runes Guide
Runes
| Rune | Rarity | Effect (in-game text) | Sell |
|---|---|---|---|
| Flame Rune I | UnCommon | 3% chance on hit: deals 0.2% ATK every 0.2s for 2.2s. Applying Flame: 6% chance to explode, dealing 2.5% damage. | 682 |
| Thunder Rune I | UnCommon | 3% chance on hit: strike the enemy with lightning, dealing 5% of current ATK. | - |
| Flame / Frost / Poison / Thunder Rune II | Rare | Stronger tier of the same effect (text not captured) | 8.18K-8.31K |
| Flame / Frost / Poison / Thunder Rune III | Epic | Stronger tier of the same effect (text not captured) | 30.69K-31.18K |
Step by step
- Clear Frostbound Tower rounds until you have a rune ("You've received an Enchantment Stone! Go try enchanting").
- Open Enchant, select the item; the window reads "Select an Enchantment Stone".
- Pick the rune and confirm; "Final step: Enchanting is your choice" then "Enchant successful".
- Fill the second slot the same way.
Rune text checked:
Enchanting FAQ
Where do runes come from?
The Frostbound Tower drops Flame, Frost, Poison and Thunder runes. Runes come in tiers I (UnCommon), II (Rare) and III (Epic).
Can I remove a rune?
Yes, the Enhance window has an Unequip button; it cost 1K coins in the video we checked.
Which rune is best?
By tier-I text, Thunder deals a flat 5% of your current attack on a 3% proc, while Flame is a small burn with a chance to explode. The late-game player in the overview guide said lightning "might be the best". We have not seen tier II or III text yet.